Hello folks!
a) Blender has the nice “knifecut”-tool which allows to cut away part of a surface. As far as i understand meshes, that function is far more complicated than for example loopcut. Is that on the roadmap for ProBuilder?
b) I saw the “Unity at GDC - Rapid worldbuilding with ProBuilder” video with Gabriel Williams and he mentioned how beginners can use text mode until they know the functions an then move to icons, which makes total sense. I think it would really help to have little icons next to the text to learn the association between function and icon.
c) Bezier is really cool, and since it’s still in experimental these things are probably not final.
- Changing the Bezier resets everything dont to the mesh until then, like flipping normals for a nice cave for some nice cave time. Can that change in the future or is it an inevitable part of the way the mesh is generated?
- The handling is pretty messy. I had it a few times that the bezier handles where in rotation mode and wouldn’t go back to location/position no matter what i did.
- New bezier points created by the menu are created very close to the last point so its hard to even select them. Honestly , selecting these points is probably the hardest task about probuilder right now.
At large, it’s pretty good work.Well done!