Probuilder API not working in built game.

Hi,
I need some help regarding the Probuilder API. So one of the features in my VR game is to be able to manipulate(pull/push) a face of an object. To achieve this, I use “SelectionPicker.PickFace()” and “VertexPositioning.TranslateVerticesInWorldSPace()” from the API.
It works fine when testplay directly from Unity. However, as I exported the game to my oculus headset. This feature stopped working.
I tried google, but cannot find anything relevant to this kind of issue.
Hope someone here will be able to help me with this. THANKS!

Hi,
I am also going through this problem, Probuilder is working in Game view only but not in the build, I am using Unity2020.1.0f1 with Probuilder v5.0.1. I have spend more than 1 week to things get ready for my project but when i build the project, there was nothing working.
Please someone let me know Probuilder example scene MeshEditorScene and HighlightNearestFace can run in the build or not. My project is for Windows PC.
Thanks

Important

By default, ProBuilder scripts are removed during the build process. To enable runtime editing in Standalone builds:

Working for me

Oh my days I have been looking for this for so long thank you so much

Hi, I’m trying to use SelectionPicker.PickFace() for my VR project too. It’s essentially a cube and I want faces to be selected. But it only returns null. Could you please tell me where I possibly went wrong?

    public void SelectCubeFaces()
    {
        SelectionPicker.PickFace(mainCam, mousePosition, cube);
        return;
    }