"ProBuilder"- Fast, Simple 3D Modeling in Unity- Beta Test to Win a Free Copy! :)

Note: ProBuilder 2.0 Released! This post is now obsolete!
Probuilder 2.0 is a complete from-scratch rebuild of ProBuilder, and is vastly more intuitive, powerful, and optimized. Check it out on the forums HERE, and the official page at “www.probuilder3d.com



Update: ProBuilder is now live on the Asset Store! Beta is closed, but there is lots of good information here and on the Probuilder Facebook page at “facebook.com/probuilder3d”. Thanks for looking!


I am very excited to announce that my “ProBuilder” tool for Unity is ready for real testing! This tool allows extremely fast, simple, and FUN geometry creation, editing AND texture/UV control right in Unity.

I work professionally as a 3D artist (www.studio2a.net, www.ofgabriel.com), and let me tell ya- this tool is still the best way to quickly create environment meshes in Unity, and so much more!

Now that the tool is almost fully complete (features are all in, just chasing bugs!) I need to get serious feedback and (hopefully!) build some “hype” before release to the Asset Store…so, a public Beta for everyone to try!

I’d love to see what everyone’s creativity can do with this tool- so post your creations here, and the best one will win a free copy of ProBuilder! Bonus points if you even post a video :smile:

ProBuilder Feature List
-Create “Builder Boxes”
-Move vertices and faces using standard Unity controls
-Automatic collision meshes
-Automatically calculate mass for Rigid Body physics
-Built-In Lightmap UVs
-Rotate, Scale, Or Move Texture on object without changing material
-Apply materials per-face!
-Quickly apply materials to multiple faces, or right-click on a face to instantly paint it
-Simple Optimization options

Sped-Up Example Scene:“Medieval House”, Part 1: Modeling

Sped-Up Example Scene:“Medieval House”, Part 2: Texturing

Example Scene: Sci-Fi “Hanger” (more coming soon!)


Features/Short Tutorial Video

Quick Install/FAQ Video

Interested in checking out the beta? Reply to this forum with the awesome project you would use ProBuilder for, and I’ll send you personal beta copy ASAP :slight_smile: If you have comments/suggestions/issues, post 'em here as well.

Thanks much to all those who helped me build this, and to everyone who can help test it out! Also, if you have time, I’d really appreciate a quick Facebook “like” :wink:
https://www.facebook.com/probuilder3d

Happy (Pro)Building!

Looks interesting! I’m definitely interested in testing it out, might make some of the iteration on a ball-physics game I’m working on quicker to be able to quickly construct and tweak semi-curves/angles/etc. with this (and I can see possible use for some background props/etc. that would be quick-and-dirty). I’ll report any bugs/etc. I run into to you, of course. :slight_smile: Also tossing on a facebook like.

Sweet! I’d love to check this out! I’m currently working on a submarine exploration game. Current WIP Here. I’d love to have a go at using this to model some underwater stuff. Maybe coral, shipwrecks… tube worms, giant squid, etc. You know, the usual underwater fare.

I also have a robot combat game (currently on hold while I finish the submarine game for a contest). Once I get back to that, I’ll be modeling robots, weapons and equipment, as well as different arenas and settings to fight in.

Hey MadRobot- RedShift is lots of fun! I’ve wanted to make something like myself, neat to see you already did :slight_smile: PM sent!

That sounds like a neat idea- in fact, I’m going to make a demo-scene just for that sort of thing, now that you mention it. I’ll try to post the video ASAP. PM sent!

Already an update to the Beta- give it a try!

Sounds cool man, I always wondered why unity didnt have something similar built in for mock ups at the least, full blown modelling inside would be cool!

Can I get in on this beta? Ill use it to model some stuff on a android game I am finishing up right now! I doubt I could out-model 95% of all real modellers, but I could atleast give you some feedback!

Thanks MD_Reptile- I’ve always felt the same. I’m actually just an artist with basic code knowledge (well, before this, lol), but I knew I had to have this tool! Nobody was making it, so I decided the only way to get it was to do the work myself :wink: I think once I get a few more vids out, people will start to see just how amazingly useful the tool is!

Of course you can get in on the Beta, it’s totally open, I’m just curious to see what folks will be creating with it :slight_smile: Sending a PM ASAP!

And as for out-modeling anyone- that’s the beauty of of ProBuilder, it’s so simple to use and (honestly!) fun, you won’t have any trouble making awesome levels in no time. Feedback is great too!

This looks really cool. If you need a tester I will happily help out.

WOW. I have been searching for something like this since I first started Unity development. I thought I’d have to use DeleD or figure out some kind of Hammer → Unity workflow, but this would definitely simplify level creation.
The only other feature I can think of that this needs is extrusion. It’d be extremely useful to extrude a box out from a selected face.

My current project, NecroPixels, would make heavy use of ProBuilder for stuff like levels, small props, etc.

liked :wink: currently busy on different projects (for refs i just posted some screens here)
would love to give this a try and just make some sweets for the eye.

Love your hangar level.

The question is, is your final creation saved as a mesh, or kept in its original, editable format? Also how do you texture it?

@Sir.TIddlesworth: Thanks! Testers are more than needed, they are very much wanted! :smile:

@PhobicGunner: So glad to see you responded, I’m a huge fan of your “Necropixels” game, and really hoped you would be interested- especially seeing how much of your game is built from cubes/planes, this tool ought to work great for you! Interesting that you mention Hammer- that’s my inspiration for this tool :slight_smile: I agree Extrusion would be great, although Hammer gets along fine without it, just a bit different workflow.

@jister: Neat work on the puppet sim! Quite some visuals indeed :slight_smile:

PM sending to everyone in just a sec…

Thanks for the compliment, and good questions- there is no “final creation” it is always editable- you can edit, save, lightmap, edit more, texture, save, edit…etc- never do you lose functionality :slight_smile:

As for texturing, it’s extremely easy:

  1. Select any material as your “Quick Paint”
  2. Select all the faces you want to “Paint”, and hit “Apply”, or just right-click on each face you want to paint. Simplicity is what this tool is all about.

Thanks for the comments :slight_smile:

Beta V3 is out! Various small but important fixes/additions.

Also, I added a quick “Install and Setup” video at the top, definitly good to watch if you are one of the awesome folks giving this a test drive. Find it at the top of this thread, or go directly to it here:

If by chance you are still looking for people to test ProBuilder, I would enjoy your consideration in being able to assist with the beta. Regardless, I am looking forward to seeing this product released, I am sure it will be a great success!

Just letting you know that the PM did not seem to make it through. Could you please resend it?

We would love to use this beta version of the tool. Check our project on my signuture.

PS: Liked your FB page :slight_smile:

Regards,

I-TECH

same here, didn’t get the PM :wink:
video looks sweet

Wish I could test this beta to help me develop new content for my little game Cave Run 3D . Seems like a really nice and fast way to prototype and even make new content quick and with little effort. Wish this feature would be implemented directly in Unity3D…

Anyway even if I don’t make it to be a beta tester I’ll be checking this for updates. Keep the good work