Is there a way to apply a material ID to objects made with ProBuilder? In common modeling software, there is the ability to map faces to specific ID’s so that you can apply materials to a face and every face with that ID will apply the same material. I am aware that ProBuilder has a “Material Editor” tab but it requires you to select every face every time you want to apply a new texture.
For context, I am modeling a large interior building that is one solid piece. Currently, if I want to change the material for the floor lets say, I would have to select every face on the floor; or set every face to a specific vertex colour and then “select by colour”, but this method is not very intuitive. When a model is exported with material ID’s set in place, it allows you to simply drag a material onto an object and apply that material only to the ID of the face you applied it to.
Sorry if this thread is convoluted but I am confused on how I should be doing this. Thank you for any help!
If Material ID’s are not a thing in ProBuilder then consider this feedback!
- Chris