Hello,
This is my first endeavor into ProBuilder and this one has been giving me a great headache.
I have a very simple map layout consisting of a vertex painted 8x8 plane with extruded sides as walls.
I’m trying to do an UV planar map on the floor, but one face is always skewed and doesn’t want to cooporate.
I tried removing this face with backspace, but then it’s just another quad that gets the curse instead.
I tried a lot of messing around in the UV editor including auto, manual, various resets, groups and clicking around.
I tried exporting the mesh to blender to have a look, and apart from every quad being disconnected, it didn’t seem like there were any issues with it.
I know i could probably just delete the object and create it again, but i want to know how to fix this in case it happens in the future on a model I’ve spent more time with.
I’m on Unity 2018.2.0b2 and ProBuilder 3.0.9
PS: As you can see in the picture, the UI in the UV editor is also broken.