Are you looking for where to get started with the great world building and level design tools that are ProBuilder, ProGrids, and PolyBrush? Well, look no further! Below are some of the best places to help you design, prototype and rapidly playtest your levels right in Unity.
If you’ve seen a community tutorial, resource or FAQ for any of these tools please share them in the thread below!
ProBuilder
ProBuilder is a unique hybrid of 3D modeling and level design tools, optimized for building simple geometry but capable of detailed editing and UV unwrapping as needed. ProBuilder lets you quickly prototype structures, complex terrain features, vehicles, and weapons; or lets you make custom collision geometry, trigger zones, or navmeshes.
You can find the ProBuilder documentation here. Below is a quick video to help you get started.
ProGrids
ProGrids gives you both a visual and functional grid, which snaps on all 3 axis. ProGrids enables speed and quality, making level construction incredibly fast, easy, and precise. It is especially handy for modular or tile-based environments, but you will find that it significantly speeds up workflow and increases quality for all types of work.
You can find the ProGrids documentation here. Below is a quick video to help you get started.
PolyBrush
Polybrush enables you to blend textures and colors, sculpt meshes directly in the Unity editor. Polybrush is in beta, and just got a new feature in its latest iteration, it now allows to scatter objects in the world with highly customizable brushes.
You can find the Polybrush documentation here. Below is a quick video to help you get started.
Tutorials
Videos
Building Structures with Interior and Exterior
Greyboxing an Interior FPS Level
Simple Texturing with AutoUVs
Advanced Texturing with Manual UVs
Text and Image
Greyboxing a Radar Dish
Building a Structure with Interior and Exterior