ProBuilder / ProGrid / PolyBrush Resource Thread

Are you looking for where to get started with the great world building and level design tools that are ProBuilder, ProGrids, and PolyBrush? Well, look no further! Below are some of the best places to help you design, prototype and rapidly playtest your levels right in Unity.

If you’ve seen a community tutorial, resource or FAQ for any of these tools please share them in the thread below!

ProBuilder
ProBuilder is a unique hybrid of 3D modeling and level design tools, optimized for building simple geometry but capable of detailed editing and UV unwrapping as needed. ProBuilder lets you quickly prototype structures, complex terrain features, vehicles, and weapons; or lets you make custom collision geometry, trigger zones, or navmeshes.

You can find the ProBuilder documentation here. Below is a quick video to help you get started.

ProGrids
ProGrids gives you both a visual and functional grid, which snaps on all 3 axis. ProGrids enables speed and quality, making level construction incredibly fast, easy, and precise. It is especially handy for modular or tile-based environments, but you will find that it significantly speeds up workflow and increases quality for all types of work.

You can find the ProGrids documentation here. Below is a quick video to help you get started.

PolyBrush
Polybrush enables you to blend textures and colors, sculpt meshes directly in the Unity editor. Polybrush is in beta, and just got a new feature in its latest iteration, it now allows to scatter objects in the world with highly customizable brushes.

You can find the Polybrush documentation here. Below is a quick video to help you get started.

Tutorials

Videos

Building Structures with Interior and Exterior
Greyboxing an Interior FPS Level
Simple Texturing with AutoUVs
Advanced Texturing with Manual UVs

Text and Image

Greyboxing a Radar Dish
Building a Structure with Interior and Exterior

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We had left the thread open for anyone who finds great resources to share it with the rest of the community, not ask for feature requests or report bugs.

Any off topic threads will be moved.

The Brackeys team recently put out some videos on getting started with ProGrids and ProBuilder! Check them out.

it was a frequently asked question.

New to game dev and the Protools. I love Probuilder and Grids but that Polybrush… I have days and hours spent figuring out how to get it to work. I am sure it is simple to most but just coming in and all these assets and tools working together is difficult. I now watch the hype with Gaia and so now it’s on to the next A$$et.

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So where do I go to report a bug in probuilder?

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Hi Dean! Two options: Create a bug report on the Unity Fogbugz, or create a new thread in the World Building category here, with the info:

  1. Version of Unity
  2. Version of ProBuilder
    3,4,5…) Steps to recreate the issue (ie, "Create a cube - Select some stuff - Do this - This Error is thrown: “error”)

Thanks!

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Will progrids have its defaults changed once it becomes a package? I don’t use it because it interferes with my default scene navigation. It should never do that. I shouldn’t have to change it either…

Correct, that’s a bug and we’ll make sure it’s fixed. Not sure about defaults though.

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Can you give a rough time when probuilder 4 will be released with the scripting API? Probuilder is the most useful thing for unity. I can’t wait for using it with scripts in my games. Thank you so much!

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So long as just adding grids means I don’t change how I use regular Unity (but that’s obvious, obviously) - btw thanks for your dedication and skills, appreciated and helps my project!

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Thanks! Can’t give a timeline yet, hoping before the end of the year…coming up fast though.

Definitely, default Unity should not be affected unless the stated intent of the tool is to change those defaults.

Just updated to 2018.3 which said it has ProBuilder 4 but I can’t seem to find it? In the Package Manager 3.0.9 is still the latest.

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in my Proj.Manager too. May be in GitHub has been added later.

Same, I thought there’d be a Window I could open or something, but nada. Package Manager has 3.0.9 as the latest.

Also, having removed the ProBuilder 3.0.9 from my project, I notice that the ProBuilder namespace doesn’t exist, which, if it were part of the source code it would…right?

Yep still 3.09 though in the hub you now have ProBuilder, ProBuilder Advanced, ProBuilder Basic, ProGrids, ProGrids 2!
What is going on Unity?!

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Hi- PB 309 is the latest stable, PB 4.x is only available as a “preview” package- can you let me know where you saw that PB4 should be available? Thanks!

ProBuilder is not part of source code, we are just a Package :slight_smile:

I’ll check with the Hub folks, there might be a way to clean some of that up- as far as I know, it just “remembers” assets and packages that you have installed previously. Sorry for the confusion, just open the Package Manager and pick the latest :slight_smile:

PB4 mentioned in 2018.3 blog post!
https://blogs.unity3d.com/2018/12/13/introducing-unity-2018-3/

Ah, I see- sorry, that’s confusing. As the post states, PB4 has major changes (source included, etc). The post does not actually say that PB4 is now available (because it isn’t, other than as a preview), but it should be more clear about that. My fault, we wrote that back when we expected PB4 to be out in time for Unity 18.3, and didn’t clarify that well enough- sorry! Anyway, we’re burning hard to get PB4 out ASAP :slight_smile:

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As i see that thread go next w/o me. I glad to see answer for interesting for all question.
But i find answer (in (PB4 theme) as we need add PB4 preview to project.
For this need:

  1. Find in project folder root file .\packajes\manifest.json
  2. After this add into next strings (with replace text if need) into file start
{
"registry": "https://staging-packages.unity.com
"dependencies
"com.unity.probuilder": "4.0.0-preview.34
--- }
}

After this actions in PM PB4 must be added to project