ProBuilder Runtime API - Using the SceneView Wireframe in GameView?

Hey there! I’m using the ProBuilder 4.0.4 runtime scripting API to create an in-game editor. Things have been working out well so far with extrusion and other operations working as I’d like, but I don’t yet have a way to visualize vertices, edges, and faces of the mesh.

Is it possible to use ProBuilder’s SceneView representations of wireframe, vertex, edge, and face visuals in-game? Thanks for the advice in advance!

It’s not public API, but there is com.unity.probuilder/Runtime/Core/MeshHandles.cs at master · Unity-Technologies/com.unity.probuilder · GitHub

These are the same functions used by https://github.com/Unity-Technologies/com.unity.probuilder/blob/master/Editor/EditorCore/EditorMeshHandles.cs to draw the Scene View elements.