Hey there! I’m using the ProBuilder 4.0.4 runtime scripting API to create an in-game editor. Things have been working out well so far with extrusion and other operations working as I’d like, but I don’t yet have a way to visualize vertices, edges, and faces of the mesh.
Is it possible to use ProBuilder’s SceneView representations of wireframe, vertex, edge, and face visuals in-game? Thanks for the advice in advance!