ProBuilder Trigger Mesh Bug

Every-time I re-load a scene, the material for any pro-builder trigger material appears… the mesh renderer is not turned off. This does not occur when I start the scene, only after re-loading a scene. Here is the script I use to do so…

public class DeathBox : MonoBehaviour {

    public string levelName;
    private void OnTriggerEnter (Collider other)
    {
        if (other.gameObject.tag == "Player")
        {
            SceneManager.LoadScene(levelName, LoadSceneMode.Single);
            Debug.Log("Box Hit");
        }
    }
}

the trigger object does in fact have the pb_TriggerBehaviour script attached… it just only seems to work once…

any help would be appreciated!

Hi there! Sorry, this is a known issue that we will address in the next update. Thanks for the note!

probuilder update? or unity update? I am teaching a unity class and at least for this term, we are stuck with 2018.2

is there any workaround?
can i just write my own script that disables the mesh renderer for their triggers? or is that going to yield the same result?

thank you for getting back to me! really appreciate it, and love the tool in both using and teaching!

I have same issue. Did anyone managed to find workaround?