I’m having an issue with tiling my original texture/material.
You’ll see below that in the first gif, ProBuilder’s built-in texture/material stays in place as I move a face, whereas in the second gif, my (original) texture/material moves as I move a face.
I would appreciate some help with setting my own texture/UV to do what ProBuilder’s built-in texture is doing (in the first gif).
Could be a couple of things, but it looks most like you’ve set that object not to use Automatic UVs. Select that objects faces and open the UV editor window:
See if there’s a button for “Convert to Auto”. If so, push it. Then, in that same window, make sure the Tiling is set to (1,1)/
If that doesn’t work, are you using a custom shader for your material, or just the standard Lit shader?
It was already set to Auto, and I believe I was just using the standard shader (I didn’t really get into messing with shaders, so I can only assume it’s the default.)
However, there was a peculiar development just now. Seeing your reply at least got me messing with the UV editor and whatnot again, and I just decided to click through the “Anchor” options because why not at this point, right? I then just selected “Middle left,” and now, it does what I want. (That’s pretty cool.)
I’m guessing the UV has to be anchored in one way or another for this to work?
Well, I use Anchor: None on 99% of my ProBuilder options, so I wouldn’t say it’s necessary to choose an explicit anchor. I’d be curious if this happens with every new PB object you create, or if it’s just a case of having adjusted some settings on that the PB object you showed in your initial post.