Is this possible ? Apparently not but maybe I’m missing something? I created a character. Imported him to mixamo and exported him unity. I can productive almost anything which is amazing but not these meshes. Unless there is another way? I’m trying to avoid having to import to blender or any other software. Trying to do this within unity.
I just need to remove an appendage font the characters body.
I “remove” unwanted vertices from other models very easily with producible by “detaching face” and then deleting it.
But I cannot do this with a skinned mesh it seems.
Or am I missing something?