Procedual Animation in Multiplayer

Hello Guys,

so i got a Player Prefab which uses procedual animation for Leaning/Looking Up and down.
Its done via a Transform on the bones.

Now i got my networking set up. But i cant see the Procedual Animation on the other players, just Client only.

How can i fix that? I have no clue.

Im hoping for help, thanks in advance :)!

Im using Mirror btw

Well, we need to turn on the brain and think, how do other clients find out where the player is looking now? Probably need to transmit viewing angle data

[quote=“ep1s0de”, post:2, topic: 907763]
Well, we need to turn on the brain and think, how do other clients find out where the player is looking now? Probably need to transmit viewing angle data
[/quote]

First of all, thank you for you answere, im really new to networking, so i searched everything but didnt find any answere to my question.
How exactly would you start in that?
As i would understand, i need to write a script, which gets the viewing angle data from my Controller Script.
Thats no prob
But how am i supposed to translate that to the “second player” because locally everthing works.
I also cant get the transforms from the bones because the character should only use one network identity?

I don't remember how this is done in Mirror (using [SyncVar] like)
I hope someone will help you