Hey there fellas,
so here is the deal. Its really not that complicated at all:
I have a custom mesh I generated. Looks like this:
As you can see it is just a quad.
Verts: (0|0) (1|0) (1|2) (0|2)
Now, I want to apply a simple checkerboard texture to this. As you can see though the mesh is completely white. Here is the material, as well as the texture import settings:
I can make the quad turn completely black if I mess with the offset values on the material, but the texture will never correctly apply.
It will however correctly display if I use the default 1x1 quad. So the problem must be in the fact that this quad is procedual.
Messing with tiling and offset did not help. I couldnt find anything in the import settings either.