Procedural 16 tris Cube

Hy guis i’m working on a marching cube.
I have made a procedural cube with only 8tris, but i need to make it with 24tris and i have problem hear it is the 8tris cube code;

using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class CubeCreator : MonoBehaviour {
	Vector3[] 	MeshVertex;
	Vector2[] 	MeshUv;
	int[] 		MeshTriangles;
	public float MeshX;
	public float MeshY;
	public float MeshZ;
	public Mesh TheMesh;
	public Vector3[] Vertex;
	// Use this for initialization
	void Start () {
	DrawCube();
	}
	
	void DrawCube () {
   	TheMesh = new Mesh ();
	GetComponent<MeshFilter>().mesh = TheMesh;
	GetComponent<MeshCollider>().sharedMesh = TheMesh;
        TheMesh.Clear();

                Vertex[0] = new Vector3(0,0,0);
		Vertex[1] = new Vector3(MeshX,0,0);
		Vertex[2] = new Vector3(0,MeshY,0);
		Vertex[3] = new Vector3(0,0,MeshZ);
		Vertex[4] = new Vector3(MeshX,0,MeshZ);
		Vertex[5] = new Vector3(MeshX,MeshY,0);
		Vertex[6] = new Vector3(0,MeshY,MeshZ);
		Vertex[7] = new Vector3(MeshX,MeshY,MeshZ);
	MeshVertex = new Vector3[]{Vertex[0],Vertex[1],Vertex[2],Vertex[3],Vertex[4],Vertex[5],Vertex[6],Vertex[7]};
	MeshTriangles = new int[]{
		//Frontale
	   	0,2,1, 1,2,5,
		//Faccia Giù
	   	3,0,1, 1,4,3,
		//Faccia Destra
	   	0,3,2, 2,3,6,
		//Faccia Sinistra
	   	1,5,4, 5,7,4,
		//Faccia Dietra
	   	6,3,4, 6,4,7,
		//Faccia Su
	   	6,5,2, 7,5,6
	};
	TheMesh.vertices= MeshVertex;
    TheMesh.triangles = MeshTriangles;
    TheMesh.uv = MeshUv;
    TheMesh.RecalculateNormals();  
    TheMesh.RecalculateBounds();  
    TheMesh.Optimize();
    renderer.material.color = Color.green;
}
}

That has 12 tris… and a cube should have 12
Does Vertex[ ] have a length of 8, thats never established.

MeshVertex = new Vector3[ ]{Vertex[0],Vertex[1]…
is unnesecary, cant you just use the “Vertex” array?

He’s saying ‘tris’, but I think he means ‘verts’.

I’m assuming you need hard corners on the cube, and that’s why you want 24 verts, 4 per side. In that case, you simply specify all 24 vertices in your Vertex array, even though they will be identical to old ones.

yes you’re right…
but the main problem is how can i do the same think but to a 24 tris cube

yes is it tris, i miscalculated