Hi, so I was thinking of using procedural 3d models in a game, and I was having some trouble figuring out how to get something like this to work. One way I was thinking of doing was to have a placeholder model as default, and then run a script on initialization to access a 3d model made randomly from pre-existing parts (ex: there are 3 possible heads and 3 possible bodies, and it picks one of each and somehow stitches them together). I was wondering how one would go about stitching together the models, whether it be through unity or some 3d modeling software, or even possibly to have them remain separate models, but have the animations in such a way to make it seem like its one model.
Thanks