Procedural animatiom

Hello there. I am interested in working with procedural animations in my 2D game. How can I do this? Please suggest me any kind of helpful tutorials or videos you know.

Thanks.

Pretty much every game does “procedural animations.” All you are doing is changing some part of the transforms in a scene (position, rotation and/or scaling) via code instead of via pre-canned animation file.

If that transform belongs to a bullet or an arrow or the upper leg of a character or the barrel of a tank or a cloud floating in the skies, it is all precisely the same thing.