I’m new and possibly misunderstanding something about IK in Unity 4 (or in general).
Goal: Say I have an end-effector of an IK chain, like a hand, which i want translate back and forth - say in a sin() function along its Z axis.
I create a script on the node:
function LateUpdate () {
transform.Translate(Vector3(0,0,1) * Time.deltaTime);
}
and while the transforms are working…I do not get any animation.
Is this possible? Did I make a mistake? Id prefer not to make a “hand wave” cycle that is blended in.
cheers,
matt