Hi,
Anyone here who has worked with Vector Fields, generative art in Unity with particles?
In the past few days, I have been experimenting creating patterns using the particle system in Unity Engine
I’m trying to do something similar like circle reference, but I’m having some difficulties to understand some parts.
I can’t found for example ‘Vector Fields’.
I don’t know nothing about code If was needed.
I have particles with flow, but doesn’t stop, and the scene is not very clean like reference
This is the bare minimum of information to report:
what you want
what you tried
what you expected to happen
what actually happened, log output, variable values, and especially any errors you see
links to documentation you used to cross-check your work (CRITICAL!!!)
The purpose of YOU providing links is to make our job easier, while simultaneously showing us that you actually put effort into the process. If you haven’t put effort into finding the documentation, why should we bother putting effort into replying?
Generally a vector field is simply a function that accepts a vector and returns a vector.
Vector3 MyField(Vector3 position)
{
return position * 123.0f;
}
He even provided a trivial one-line vector field for concentric circles.
Particle[i].position = new Vector3(Mathf.Cos(Time),Mathf.Sin(Time), someDisAwayFromCam) * (float) i;
I have Unity 2022.3.7f1 and I’m trying make something similar, like an article.
He use vector Fields, but i can’t find in my Unity.
And i don’t know nothing about code, so if i need use a code, i cant make nothing