procedural buildings path

Hi group!
I am developing a procedural system, for the creation of low polygon buildings.

Currently the system has:

  • creation of new styles.
  • option to add or remove guides of points and lines.
  • selection of styles to draw.
  • interactive sample menu for created styles.
  • selection of textures for walls and roof.
  • Textures modification (tiling and offset).
  • base height of the model.
  • total height of the model.
  • generate or clear the roof.
  • creation, elimination and manipulation of nodes.
  • interactive menu to create or delete the selected style, and delete the current model in which you are drawing.

I am just beginning with the world inside the editor mode, and the truth is that I keep surprising myself with what one can do!

In the hands of a good designer, this could be a great tool!

What do you think about it?

I hope you like this idea!

3 Likes

to me it’s fantastic! seems so easy to draw a building!!!:slight_smile: i suppose this technique could be extended for many architectures !!! great walls, temples, castles!! if ever you can i would be curious to see a video showing the custom texturing settings and the shaping variety !
great job !

1 Like

@eaque_1 Thanks!
At night I record a video and I share the new link!

2 Likes

upgrade system!

I spent several weeks improving the code.
it’s great!

I attached some images of scenarios made, and a video of its full use.

enjoy it


2 Likes

great tool!! :slight_smile:
do you spawn object on a plane? can this be on a terrain?

1 Like

thanks!
Yes, on any surface containing collider.
works perfect!

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I keep improving the code, this is the result!
scene created in 7 minutes!

2 Likes

impressive!:wink:

new functions!