Hi group!
I am developing a procedural system, for the creation of low polygon buildings.
Currently the system has:
creation of new styles.
option to add or remove guides of points and lines.
selection of styles to draw.
interactive sample menu for created styles.
selection of textures for walls and roof.
Textures modification (tiling and offset).
base height of the model.
total height of the model.
generate or clear the roof.
creation, elimination and manipulation of nodes.
interactive menu to create or delete the selected style, and delete the current model in which you are drawing.
I am just beginning with the world inside the editor mode, and the truth is that I keep surprising myself with what one can do!
In the hands of a good designer, this could be a great tool!
What do you think about it?
I hope you like this idea!
3 Likes
eaque1
November 19, 2019, 8:58am
2
to me it’s fantastic! seems so easy to draw a building!!! i suppose this technique could be extended for many architectures !!! great walls, temples, castles!! if ever you can i would be curious to see a video showing the custom texturing settings and the shaping variety !
great job !
1 Like
eaque_1:
to me it’s fantastic! seems so easy to draw a building!!! i suppose this technique could be extended for many architectures !!! great walls, temples, castles!! if ever you can i would be curious to see a video showing the custom texturing settings and the shaping variety !
great job !
@eaque_1 Thanks!
At night I record a video and I share the new link!
2 Likes
upgrade system!
I spent several weeks improving the code.
it’s great!
I attached some images of scenarios made, and a video of its full use.
enjoy it
2 Likes
eaque1
January 17, 2020, 8:13am
5
great tool!!
do you spawn object on a plane? can this be on a terrain?
1 Like
thanks!
Yes, on any surface containing collider.
works perfect!
1 Like
I keep improving the code, this is the result!
scene created in 7 minutes!