Limit Theory has some pretty incredible procedural space ship generation and I’d like to start my journey learning how to do this. The guy seems like a bad ass and I don’t expect to be able to output something that amazing any time soon, but anything similar would be rad.
I’ve googled PCG in several ways on several occasions but 99% of the time I’m getting terrain generation so not 100% of what I’m looking for. Regardless, none of the guides/tutorials I’ve found have decent content for someone who isn’t familiar with anything procedural. I’m an experienced programmer, so the only limitations are just the theory. Does anyone know of some good tutorials out there or guides/articles/blogs that detail the basics up to advanced stuff? Or I’d love any wisdom directly from you fine folk.