Procedural control of animated items?

Hi all,

I have a character in my game, which uses Mixamo/Mechanim animations. This has been built with the Autorigger on Mixamo.com.

The character has eyes that I want to be able to independently control so I can make it look at stuff. Prior to applying the animations, this was working fine (with a ‘transform.LookAt’ function call), but now it doesn’t work - not even when I put it in Late Update.

Is there any way to get around this? I don’t want to compromise the animations, but it would be very good if I could get the eyes to work as I had previously managed?

Thanks in advance for any advice!

SB

I may be out of scope here, but have you tried IK ?

http://www.youtube.com/watch?v=RfQUosJh2DU

Good luck :slight_smile: