Hi all,
I have a character in my game, which uses Mixamo/Mechanim animations. This has been built with the Autorigger on Mixamo.com.
The character has eyes that I want to be able to independently control so I can make it look at stuff. Prior to applying the animations, this was working fine (with a ‘transform.LookAt’ function call), but now it doesn’t work - not even when I put it in Late Update.
Is there any way to get around this? I don’t want to compromise the animations, but it would be very good if I could get the eyes to work as I had previously managed?
Thanks in advance for any advice!
SB