Procedural Editing Tools: fast spline and cluster-based level editing

The Procedural Editing Tools provide a set of editor components that help you to create a lot of level content fast.

Features:

  • easily create level geometry based on splines (fence, tree-line, etc.) or clusters (forest, clouds, etc.).
  • comprehensive editor UI for editing and customisation
  • splines: target nodes or edges, interpolation
  • cluster: sphere-shaped, box-shaped, can be hollow
  • dynamically updated data and objects
  • very flexible and easily integrated in any project
  • editor-time classes only, no runtime overhead
  • easily extendible with additional populators or data collections

I am looking for beta testers (will receive the package for free once released).

Here is an introductory video:

cheers,
A

You can include me in your beta testing perhaps. I am interested in trying new stuff and as well helping out and seeing your youtube video, it looks interesting for mass placing gameObjects in scene which is very convenient.

I would also love to test.

Very nice! I like it. Are you going sell it or is it going to be free?
BTW, you sounds like a pimp! :smile:

I won’t give it away for free as it is a HUGE time saver. I think it will be around 20 bucks.
I am currently finishing the cluster components and will PM all those who volunteered for beta test!

I would love to beta test… been looking for something like this.