The Procedural Editing Tools provide a set of editor components that help you to create a lot of level content fast.
Features:
- easily create level geometry based on splines (fence, tree-line, etc.) or clusters (forest, clouds, etc.).
- comprehensive editor UI for editing and customisation
- splines: target nodes or edges, interpolation
- cluster: sphere-shaped, box-shaped, can be hollow
- dynamically updated data and objects
- very flexible and easily integrated in any project
- editor-time classes only, no runtime overhead
- easily extendible with additional populators or data collections
I am looking for beta testers (will receive the package for free once released).
Here is an introductory video:
cheers,
A