Procedural Generated Galaxy

Hello,

searching the best way to make a procedural generated galaxy like this one :

http://www.infinity-universe.com/Infinity/index.php?option=com_content&task=view&id=106&Itemid=27

and define space, sun and planets with an impressive space / planet transition like this :

http://www.infinity-universe.com/Infinity/index.php?option=com_content&task=view&id=114&Itemid=49

any ideas ?

Thanks ^^

2 Answers

2

http://answers.unity3d.com/questions/tagged/procedural

http://www.google.com/search?hl=en&client=opera&hs=0T&rls=en&channel=suggest&sa=X&ei=TbedTceIOOWZ0QHI89HcBA&ved=0CBcQBSgA&q=procedurally+generated+unity3d&spell=1

To be honest, I don't know much about it, so I'd search around...

http://lmgtfy.com/?q=procedurally+generated+unity3d <-- a little more condescending but the URL is much nicer. :D

The logic above sets something to not destroy on load if the level you are in currently is called Level 01. If you are trying to have it not destroy on load when you GO to Level 01 then you are not running this code early enough. Basically it's destroying it as you switch to level 1, not once you get there. What is the functionality that you are looking for? Do you want this object to be destroyed if you go to level 2 for example?

Thank you so much!

I did it already, that point me here and :

http://en.wikipedia.org/wiki/Level_of_detail http://en.wikipedia.org/wiki/Procedural_generation

http://answers.unity3d.com/questions/43176/procedural-planets

some explanations here (all posts) : http://www.infinity-universe.com/Infinity/index.php?option=com_content&task=blogcategory&id=0&Itemid=47

this can help too : http://entitycrisis.blogspot.com

Interesting example here : http://www.wow-zen.com/celestial/index.html from http://forum.unity3d.com/threads/59076-Programmer-scripter-looking-for-work.?highlight=galaxy+procedural

But if more ... Starting point or something else, I take it !