Procedural Generated Levels 3D Third Person Runner

Much like Temple run, but different. I am trying to make a level generated via Procedural Generated fashion, As a regards to Temple Runs amazing build quality while at it - I am trying to do the same.

Again you would think, without making “extra” build that may overlay or “line” up with the rest of the levels.

so the question is: how do you make one?


you can try to model different level segments which fit together, add colliders and make a script which instantiates new level segments beforehand if the player enters the collider of a segment