Hi All,
I hope this is a simple one for you all. I recently downloaded and started playing with Sebastian Lague’s Procedural Generation tutorials. Specifically Proc Gen E06 which I imported into Unity 2019.4.17f1 (which needed a bit of conversion). Everything seems to be working fine except for 2 things:
- For some reason the mesh is always mirrored in the x direction. i.e. the mesh is a mirror image of the Colour and Noise Maps.
- If I want to make the map larger I increase the mapChunkSize in MapGenerator.cs to 1000. For some reason the Mesh ends up being a strip along the edge of the Colour Map and does not cover anywhere else. Anyone have any idea?
Appreciate any help. I am new to unity and this is driving me crazy. I also imported several other versions of the code and they all do the same thing. I am wondering if something has changed in unity between versions that may be causing this.
https://github.com/SebLague/Procedural-Landmass-Generation
- Mirrored map when using the tutorial out of the box mapChunkSize =241
Colour Map Plane
Mesh
Colour Map Plane shown is ok. Mesh only at side of map if mapChunkSize =1000
Cheers, Gadz
6663640–762262–MeshGenerator.cs (2.04 KB)
6663640–762265–TextureGenerator.cs (827 Bytes)