Procedural Generation in DOTS

Hey, I have been fiddling with new DOTS setup in Unity 2019.3b.
I went through the documentation of Entities package mentioning about creating a separate Streaming World and using Exclusive Entity Transaction for procedural generation.
Can someone please point me how to utilize these concepts to do procedural generation in DOTS?
Or some more concepts which I am missing completely?
Or please direct me towards a sample project which implements Procedural generation with DOTS?

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Procedural generation of what?
Anything procedural are just algorithms.
Often using some noise like Perlin.
So either you do in DOTS, or in classic way with OOP, it will work the same way in principles.
Of course with huge benefits of DOTS.

Seems I’m in the same spot as you, @Resshin27 , and thus searched and found this post. Searching for a bit older material, got me here, which seems to answer our questions, as well as give great advice on how to speed up the generation.

Cudos to @5argon for all the great sharing. <3

Hey! Thanks a lot. Will surely check it out :slight_smile: