Procedural Generation

Hi, I’ve spent the last week or so doing research on the ways in which terrain can be generated using things like Perlin Noise. Now, I understand the basics of it all but I just can’t think of any ways in which it can be applied to Unity; I’ve attempted to use Perlin Noise to generate the outline of a top down mountain (Sort of like in Dwarf Fortress) but after that, I don’t really know how to fill the mountain :confused: I could use a brute force method and eventually solve my problem but it would just be insanely inefficient

Any help/advice would be really nice :slight_smile:

There are dozens of tutorials on doing a Minecraft-style terrain in Unity, including whole projects for free. Also check out this thread:

http://forum.unity3d.com/threads/63149-After-playing-minecraft/page117