Hi, I’ve spent the last week or so doing research on the ways in which terrain can be generated using things like Perlin Noise. Now, I understand the basics of it all but I just can’t think of any ways in which it can be applied to Unity; I’ve attempted to use Perlin Noise to generate the outline of a top down mountain (Sort of like in Dwarf Fortress) but after that, I don’t really know how to fill the mountain I could use a brute force method and eventually solve my problem but it would just be insanely inefficient
Any help/advice would be really nice