Procedural Generator editor tool

Hi folks,
As a learning exercise I made an implementation of a procedural mesh generator à la Sebastian Lague’s Procedural terrain series on YT. Since it’s heavily inspired by his stuff I’m putting the code out there if anyone wants to take a look. It can be installed as a package directly with the package manager (2023.2 or newer… sorry): GitHub - andersrson/zwks-unity-procgen: Procedural generation for Unity3D
It uses burst + jobs to generate the data blazingly fast, and has a custom editor window based on UIToolkit. Wrinkles remain, and I’m not sure if I’ll keep updating it but who knows :slight_smile:
(crossposted from reddit)

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