Hello everyone! Over the past few days i’ve been working with unity to build myself a low poly rock generator since i absolutely sucks at art. But a couple of people over at reddit told me to expand this, so i decided to do so and show you guys.
This is what i have so far:
-Generation of a Convex hull using a port of MIConvexHull for unity
-Flipping the UV’s of the Convex Hull so there are no invisible faces
-Exporting to a .obj (wavefront) file.
-Seeded rocks - the same rock will be generated for a certain seed
-Automatic folder structure creation
-Automatically copies a default material to the same folder where your rock is generated
I’ll be uploading a new update to youtube soon, with the new features and UI. What do you think?
