Procedural Low Poly Rock Generator

Hello everyone! Over the past few days i’ve been working with unity to build myself a low poly rock generator since i absolutely sucks at art. But a couple of people over at reddit told me to expand this, so i decided to do so and show you guys.

This is what i have so far:

-Generation of a Convex hull using a port of MIConvexHull for unity
-Flipping the UV’s of the Convex Hull so there are no invisible faces
-Exporting to a .obj (wavefront) file.
-Seeded rocks - the same rock will be generated for a certain seed
-Automatic folder structure creation
-Automatically copies a default material to the same folder where your rock is generated

I’ll be uploading a new update to youtube soon, with the new features and UI. What do you think?

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This has been submitted to the Asset Store on the 5th of November.
I added a lot of features of course:

-RUNTIME rock generation (few lines of code)
-No need for adjusting mesh import settings, i modify each mesh when generating
-Refined inspector