Procedural Matcap Shader, customizable matcap materials


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Matcap shaders fake lighting by sourcing the final color information from a texture map. No actual light is calculated which makes this technique super fast! The lighting is fixed to the camera viewing angle, so best for static cameras

This package allows you to create such a texture through a procedural Substance material (3 kilobytes). No fiddling around in an image editor, make changes right in the editor or even at runtime!

The included shader allows a texture and normal map to be added on top of the matcap effect. Although any matcap shader will work!

Contents
• Matcap shader • Matcap substance material

Parameters
• Ramped mode (toon shading)
• Outline
• Color
• Specular
• Fresnel
• Halftone effect
• Texture resolution (as low as 256px)


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Will be updating this package soon, after which it will no longer for free, but priced at $5

Updates:

  • Rewritten matcap shader (hand-written, no more Shader Forge)
  • Custom material GUI
  • Ability to use Substance materials directly