I use Unity 4 (version 4.0.0b7) and am developing a game for Android. I am trying to use Allegorithmic procedural materials, which work fine in the editor but are not being baked into the APK when I build for Android (they just show up as solid black). Can anyone shed some light on this problem?
1 Answer
1procedural materials are not for Android or ios … I’m not sure ,actually I’m newbie.
You are correct http://docs.unity3d.com/Documentation/Manual/ProceduralMaterials.html Supported Platforms In Unity, Procedural Materials are fully supported for standalone and webplayer build targets only (Windows and Mac OS X). For all other platforms, Unity will pre-render or bake them into ordinary Materials during the build. Although this clearly negates the runtime benefits of procedural generation, it is still useful to be able to create variations on a basic material in the editor.
– Linus