I’d be curious to see some examples and references as to how this is done. If you could provide those Eric, myself and lang, I’m sure, would both be thankful.
I’ve done some procedural terrain - there’s absolutely nothing stopping you. I chose unity to do procedural terrain.
here are 2 things to help you out. LibNoise - absolutely fantastic. Easy to use, super fast. Procedural Example - old, but they are fantastic examples.
It’s possible and relatively easy. Unity has some performance issues with this, but other than that…it’s not all that hard. There’s heaps of tutorials out there on the interweb for Unity on how to do this.