procedural mesh as a particle collider

I have a procedural generated ocean mesh that I want to use as a particle collider for spray particles.

Im a little bit new to the phsyics subsystem, and havent been able to get the particles to collide with my mesh.

Its possible that the physics system simply cant handle procedurally animated meshes - is that the case?

You can set the mesh collider to your mesh (GetComponent(MeshCollider).mesh = myGeneratedMesh), but that’s too slow to be used in real-time.

–Eric