Hi,
i’m having some issues updating my snake collision body, it returns a simple box shape collision, which is nothing like the snake body mesh i provided in the script, thus collision becomes somehow useless
any idea on how i can solve this
the script i’m using to assign new mesh to the collision mesh
var meshHolder = DeformedMesh.DMBranches[0].MeshHolder;
var mesh= meshHolder.GetComponent<MeshFilter>().mesh;
meshHolder.GetComponent<MeshCollider>().sharedMesh = null;
meshHolder.GetComponent<MeshCollider>().sharedMesh = mesh;