Procedural Mesh Generation Mobile

Hi,

Wanted to ask if anybody had managed to make procedural meshes at runtime for mobile? I’m considering this approach for a game i’m making. I basically want to generate a cave for a plane to fly through. I wondered what the performance would be like on mobile and whether procedurally generating meshes at runtime is a realistic goal on mobile? I’ve seen some 2d games that manage it but very few 3D examples.

Thanks

I’ve had no problems with it. Generation shouldn’t be a problem on mobile, what you generate will have a bigger impact. Best bet is just to try it out and see if what and how you are building works well.