[Procedural meshes] Normals are a vertexproperty or a triangle property

Hi everyone.

I’m doing a course un Udemy about mesh procedural creation and a doubt came to my mind… ¿Are normals referenced to the vertex or to the faces?

Thanks

For real time rendering on GPUs, the normal is on the vertex. Polygon faces only exist as lists of vertices, and generally only as triangles.

Thanks bgolus. Its clear now.