Procedural Motion

I am working on a procedural animation system using the Animation Rigging system. Its going to take a while and I only started today but the progress is positive. So far I have a basic walk with hip movement and foot rotation. The code is confusing and messy but, I am planning to clean it up so that it can be as modular and flexible as possible. The hope is to use it in the game that I working on for general non root motion.

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I was going to attempt this. are your footfalls procedural?
you need to lead with the hips too

I’m looking for procedural climbing with animation rigging, any help?

I am also working with animation Rigging for procedural walking of a cat. Wondering if you solved also foot placement on irregular terrain with it.
Please let me know something about your experience with AR.
thanks

sergio from italy

Any improvements on this?