I’m new to Unity,
My team and I are having some issues establishing a framework for random generation of solar systems. We currently have orbit scripts and use parenting. We basically parent each planet to a star that is a point light with a flare.
What I really need to know is…
If I have all the other scripts which I need to apply to general objects which will be generated, how can I have the main generation script apply those scripts to the generated objects?
For instance, I generate a sun and planets. The planets need to be children of that sun and each needs our orbit script applied to it with settings the are based on its distance from the sun. Same for moons, except they are children of their planet.
Also, Any experienced coders here that want to help with this project are welcome to join the team after I see examples of your work.
What language are you coding in? This isn't a recruitment site- go to the forums for that stuff.
– syclamothI'm not really recruiting, that was just an extra tid bit. C# btw... and thanks!
– thundax