Procedural random world blocks and Unity!

Hey everyone, I’ve got a question about the world generation with Unity. I intend to use a system similar to Minecraft, in which you can randomly create blocks for the world. Before you go hating on me, note that I am only interested in the similar world gen mechanics, not interested in a MC clone or the rest of the gameplay. My question is only that is it possible for unity to handle the same kind of system? As in, would it procedurally continue (to some limit) to create random blocks? Would it also be able to do this without severely affecting performance? Also if possible, is there any decent guide or tutorial to get me scripting in the right direction? Not asking how to code (I programmed before), just asking for a little push.

How do you randomly generate blocks andg get the percentage of blocks get lower the higher you go up? Basically like Doodle Jump. And before ii get a lot of hate, I just want to say I just want to know the code so it can help me in using Unity.

Asked here before, answered here before. The answer to pretty much any "Can you do [x] like in game [y] in Unity?" question is "Yes." And the answer to inevitable followup question "How?" is always much too long and involved for someone to post as an answer.

I understand. It is a lot that the computer has to handle and one or two lines can't just give you what you want. Thanks any ways Kiloblargh.

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If you Google “Unity Minecraft Tutorial” you’ll find a lot of links. Including this one: Unity Minecraft Tutorial [Part 1] - YouTube