Procedural Rocks!

Hi all,

newbie here. Been fiddling around with unity around a year now. But I never got really into it until now, although its mostly after hours work and mainly as a hobby.

I like to use code to generate stuff for me, I’ve been doing that most of my programming career and now I’m getting into procedural generation in Unity. For some time now I am working on a rock/boulder generator, it’s a fun project I’d like to share.

I need to figure out how to nicely setup a project page, but you can view some progress here:
https://connect.unity.com/p/5991978709091500200364c4

Here are some GIFs showing off some progress I made.
1: https://gfycat.com/EvilGloomyKodiakbear
2: https://gfycat.com/LinedRawIvorybilledwoodpecker
3a: https://gfycat.com/VainFalseArieltoucan
3b: https://gfycat.com/PlasticScientificBengaltiger

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Looks good, excited to see more!

I posted this a while ago on Reddit and they gave me good advice on how to improve it a little more, such as: Auto update the preview mode and make it possible to make the bottom flat.

So I worked on just that!

https://vimeo.com/230011176

Finally got around to remove some nasty bugs that sometimes prevented a nice mesh. Although it could be easily solved by giving it a new seed, I thought it was necessary to get rid of it before publishing it to the asset store.

I’m proud to say I finally did that, as you can see here:

Also, you might want to check out this updated video:

https://vimeo.com/244997272

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Congratulations on the release Mark! Looks great!

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