Procedural shape using API data input

I’d like to generate mesh based on real-time values fetched from an API (-> 3d data visualization). How would I attempt to do this? Would appreciate some tips :slight_smile:

Use UnityWebRequest to get your values from the remote server. Google for example code.

Google “unity procedural generation” for ideas on making it into geometry.

I have a makegeo repository that has some simple procedural geometry examples in it to get you started.

MakeGeo is presently hosted at these locations:

https://bitbucket.org/kurtdekker/makegeo

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