I’d like to generate mesh based on real-time values fetched from an API (-> 3d data visualization). How would I attempt to do this? Would appreciate some tips
Use UnityWebRequest to get your values from the remote server. Google for example code.
Google “unity procedural generation” for ideas on making it into geometry.
I have a makegeo repository that has some simple procedural geometry examples in it to get you started.
MakeGeo is presently hosted at these locations:
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