Since the basic shape in Unity are not customizable, I created some basic geometry helpers to create GameObject (render and collider) with customizable settings. It’s mainly created to rapidly iterate the first pass of a level design without opening any 3D program.
You can create them manually in the GameObject/Create Geometry menu or you can create them in script.
All the shape have customizable (size, subdivision and UVs).
Hey,
Just bought this yesterday noticing something weird, i’m getting very diferent results as soon as bumped is involved vs the unity plane, is there a problem with how you’re calculating the normals vs unity’s plane?
Exact same material on unity (left) and your (right) plane, single directional light in the scene, default bumped diffuse shader.
Hi, sorry for the delay, I switch to a new user and forgot about this post. The problem was that I didn’t calculated the tangent. It will be fixed in version 1.4, you can update and your problem will be fixed.
Ignore this thread, I move to another thread:
http://forum.unity3d.com/threads/208099-Procedural-Shapes-RELEASED-Editor-Extensions?p=1402619#post1402619
Thanks