Is there something like this in Shader Graph?
The one in Amplify Shaders looks awesome, I just wanted to see if SHader Graph have anyhting similar?
Is there something like this in Shader Graph?
The one in Amplify Shaders looks awesome, I just wanted to see if SHader Graph have anyhting similar?
Unsure if it still works, but there is this one: https://github.com/UnityLabs/procedural-stochastic-texturing
yeah I saw that one, but its very old
I need to know if something like that is INCLUDED in the latest Shader Graph though…
No, I’m afraid not.