This question isn’t so much technical and writing code, but more about finding out if it is possible and if I should reign in my ambition or try and find a different engine.
To fully explain the sort of thing I need to happen in my game I will give you a more specific description of what I intend to do if I find it possible, and attempt anyway if found impossible with current technology.
Picture a planet in space, with procedurally generated terrain. the scale of which from anywhere between a tenth to the scale of earth, now picture the solar system around it. The individual asteroids on trajectories independant of eachother and changable bassed on events in the game. the planets in the system which are each also the scale of a tenth to the full scale of earth, the tree’s the flora, the fauna and the fully customisable structures to be built. Now picture that incredibly detailed solar system with the fps and RTS pespectives available at a moments notice, in a galaxy the size of the milky way. The gigantic space battles that will take place between rivalling powers, the believable characters with ever changing and evolving stories. the possible billions of charactwers you can become at a moments notice.
Now, I ask you, if done correctly with the map being generated in a supercomputer if needed and having players play on the same map, is this possible with Unity or any code out there even? or do I need to either scale back my vision or wait 20 years?