Procedural Terrain Generation With Noise

Hello, new here.
Just made small editor extension that helps you generate a terrain using 7 different famous noises. it has some editable values for tweaking & smoothing noise result.
The noises used for generating are from libnoise.unity. a simple yet powerful library that helps a lot and made working with noises easy.
The 7 noises Available are:
Billow
Checker
Cylinders
Perlin
Ridged Multifractal
Spheres
Voronoi
Download:
Link: https://github.com/ammarmed/Terrainoise
PS: if i did broke any rule please be easy on me and tell me what i did wrong. Thanks :p
ScreenShots:



1 Like

Added Island-type terrain with few tweaking parameters. :eyes:

3562928--287070--ScreenShot_20180713164415.png

is that noise applied to a terrain or a Mesh?