Procedural Texture for Jams

ProceduralTexture

Unity3d atomic single-file script, to generate primitive textures (gradients, shapes) with different blend-modes, layering. Useful for game jam vfx

GitHub Link

Features

  • Gradients
  • circle shape
  • grain
  • perlin noise
  • blur

Planned

  • make Odin Inspector optional
  • offset
  • rotation?
  • layer to apply material / shader
  • replace slow C# blur with fast GPU/shader-based (stay single-file)
  • more shape layers (stars, rectangles)
  • external image layer
More Examples







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