I created a simple library that generates meshes in a separate thread and applies them to a VoxelMesh component.
Make things like this on the fly:
Source is available on github:
https://github.com/afuzzyllama/ProceduralVoxelMesh
Enjoy!
I created a simple library that generates meshes in a separate thread and applies them to a VoxelMesh component.
Make things like this on the fly:
Source is available on github:
https://github.com/afuzzyllama/ProceduralVoxelMesh
Enjoy!
In a separate thread… Multitasking just got simpler. I still love and never will understand voxels at the same time haha. Maybe your library will help me. Thanks for the share
Just read your amazing method of creating separate threads in Unity. http://www.afuzzyllama.com/2015/08/29/creating-a-thread-in-unity3d/
Updated to be able to use simple texture maps as well: