I’m working on a procedural wheel and tire maker, mostly the meshes are generated from code, there are a few primitives used. Also custom tread objects can be added. Easy to save as prefabs for use with any car/vehicle scripts. It should give and allow for all sorts of wheel types and customisation.
Still very early development but would love to know of your thoughts on such a util. E.g. useful or not, what can improve?
Thanks.
Questions: Do you think this would be a useful tool? Would you like to try it?
Here is a wireframe sample:
Complexity varies, depends on “tread” selected.
I’m working on optimization, e.g. mesh baking, simplification.
Still in early stages really, still want to add some stuff/clean it up.
Hello, this project looks interesting. ! and it looks very useful. . . will it be published in the asset store? and when ? I would like to use it for my project
Hi, thanks for your interest. I think procedural wheels could be quite useful in various games, mostly driving type genre. I’m working on one and hence got this idea.
No release date yet, but I do not think it would take too long to complete, most of it is working/added.
It needs work on:
-Adding nice Editor features
-More choices / customizations
-Optimization for e.g. meshes
-Code cleanup,
-Testing!
Questions:
Would you be interested in beta testing?
Would you be willing to pay for something like if on the asset store?
Thanks, this ,motivates me to get it completed, I had slowed down with the development somewhat! Watch this space.
How spoon do you prefer or might need to make use of something like this asset.
Fyi, I am still working on this, it takes some time to make stuff works, clean up code and much more! It’s still ruff in terms of nicely formatted code, also making some documentation on it is needed