Procedural wheel / tire maker - What do you think? (Wheel Maker)

Hi,

I’m working on a procedural wheel and tire maker, mostly the meshes are generated from code, there are a few primitives used. Also custom tread objects can be added. Easy to save as prefabs for use with any car/vehicle scripts. It should give and allow for all sorts of wheel types and customisation.

Still very early development but would love to know of your thoughts on such a util. E.g. useful or not, what can improve?

Demo video:

Screenshots:

Looking good. Show the wireframe.

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Thanks.
Questions: Do you think this would be a useful tool? Would you like to try it?

Here is a wireframe sample:
9770580--1400010--upload_2024-4-14_23-5-34.png
Complexity varies, depends on “tread” selected.
I’m working on optimization, e.g. mesh baking, simplification.
Still in early stages really, still want to add some stuff/clean it up.

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Yes. I don’t have a car project at the moment, but it actually seems useful and I would like to use it if you can provide these features:

  • Wide range of wheel patterns, including that “moon patrol” style you have shown, to more realistic, mechanized infantry, monster truck, rally, etc.
  • Wide range of rim customizations.
  • Optimization of the mesh with baking of wheel surface as normal map.
  • Optimized wheel collider with pattern.
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Ok, cool, many thanks for your feedback.

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Hello, this project looks interesting. ! and it looks very useful. . . will it be published in the asset store? and when ? I would like to use it for my project

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Hi, thanks for your interest. I think procedural wheels could be quite useful in various games, mostly driving type genre. I’m working on one and hence got this idea.

No release date yet, but I do not think it would take too long to complete, most of it is working/added.

It needs work on:
-Adding nice Editor features
-More choices / customizations
-Optimization for e.g. meshes
-Code cleanup,
-Testing!

Questions:
Would you be interested in beta testing?
Would you be willing to pay for something like if on the asset store?

Cheers

Hello, thank you for your answer. I think it will be useful for a lot, who create a racing game. as it would make many things easier!

to your question.
yes, I would like to take part in a beta test. ! Yes, I like to pay for good assets that are useful to me

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Thanks, this ,motivates me to get it completed, I had slowed down with the development somewhat! Watch this space.
How spoon do you prefer or might need to make use of something like this asset.

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Hello, there is already news!

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Hi, working on it still, eg main focus is: making more tread options, mesh simplification/optimize, in editor code(not just at runtime).

Are you keen to use?

Hello . Yes, I’m interested in using it

Would you use it in a totally untested/unreleased format?

hello .yes . I was tested .use it

Fyi, I am still working on this, it takes some time to make stuff works, clean up code and much more! It’s still ruff in terms of nicely formatted code, also making some documentation on it is needed :slight_smile:

Learning about adding Editor menu (works so far):

Added sample car with stuff like realtime suspension joints and different body types (but basic ones)

Added 15 different tread/hub types

Can make own ones etc

Now onto docs and tutorial vids…