ok here my problem i have a procedural world (map) created with a perlinNoise that generate all the chunk i need but i want to take all that chunk and make a cylinder map whit it like a o’neill cylinder … any idea how i can process this !
Perhaps you’ve been through Sebastian Lague’s videos on procedural land mass generation? In his procedural planet generation series he applies noise to vertices already arranged in a sphere, rather than generating an euclidean space first and then warping it to fit a sphere.
thanks for help i just find what i search for How to instantiate objects in a circle formation around a point? - Questions & Answers - Unity Discussions with this i can instantiate my procedural generated mesh around a point now i just need to apply a certain curve to my mesh generation script HEIGHT to a have perfect circle … thanks again