I’m embarking on a daunting task and am hoping to get some advice on where to start. I’m working on a genetics simulation and I want to be able to take the genetic traits of an animal and build a 3D representation using primitives. What this would look like psuedocode wise is this:
- Make a sphere to be the body.
- Attach boxes to the body at specified points depending on the number of legs the animal has and their relative sizes.
- Continue building outwards (feet, toes, etc).
So my two big questions are:
- Where should I be looking to figure out the basics of this sort of system.
- How much of this (particularly bones) should I be doing as part of a pre-made model and how much of should I be generating in-code?
Thanks in advance for any advice.