I’m interested in making a game very similar to the helicopter game where the player is flying through a procedurally and randomly generated environment. I wish to do this in 3D not 2D but from a 2.5D perspective. Pretty much this: The Helicopter Game - Helicopter Games in 3D. Could someone advise me on the best practice to produce the terrain? I.E: should the terrain be pieces of mesh placed together or can you actually generate this with an algorithm and terrain generation tools?
Thanks!
Euden